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https://github.com/sigmasternchen/x86-64-wordle
synced 2025-03-14 23:59:00 +00:00
feat: Add win/loose check
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25a76e90fe
commit
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4 changed files with 65 additions and 9 deletions
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@ -60,6 +60,12 @@ body {
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text-align: center;
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}
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.keyboard.disabled .key {
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cursor: initial;
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background-color: #555;
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color: #888;
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}
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.key {
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display: inline-block;
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height: 40px;
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@ -113,4 +119,33 @@ body {
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.toast.show {
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transform: translate(-50%, 0);
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}
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.result {
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position: fixed;
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width: 500px;
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height: 300px;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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text-align: center;
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border-radius: 5px;
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font-size: 70px;
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padding-top: 100px;
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pointer-events: none;
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opacity: 0;
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transition: opacity 0.5s;
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}
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.result.won {
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background-color: #090;
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}
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.result.lost {
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background-color: #900;
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}
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.result.show {
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pointer-events: initial;
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opacity: 1;
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}
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@ -7,19 +7,22 @@ import {CellState, sortCellStates} from "../model/CellState";
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import {Toast} from "./Toast";
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import dictionary from "../data/dictionary.json"
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import {newSFC32} from "../random/sfc32";
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import {GameState} from "../model/GameState";
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const validWordsRegex = /[A-Z]+/;
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export const App = () => {
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const [gameState, setGameState] = useState(GameState.Active);
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const [pastGuesses, setPastGuesses] = useState([]);
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const [currentGuess, setCurrentGuess] = useState("");
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const [message, setMessage] = useState("");
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const length = 5;
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const wordLength = 5;
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const numberOfGuesses = 6;
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const availableWords = dictionary
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.filter(word => validWordsRegex.test(word))
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.filter(word => word.length === length);
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.filter(word => word.length === wordLength);
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const today = Date.now() / 1000 / 60 / 60 / 24;
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const random = newSFC32(today);
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@ -57,9 +60,17 @@ export const App = () => {
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const inputHandler = key => {
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if (key === "ENTER") {
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if (currentGuess.length === length) {
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if (currentGuess.length === wordLength) {
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setPastGuesses(pastGuesses.concat([currentGuess]));
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setCurrentGuess("");
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if (currentGuess.toUpperCase() === correct.toUpperCase()) {
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setGameState(GameState.Won);
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} else {
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if (pastGuesses.length === numberOfGuesses - 1) {
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setGameState(GameState.Lost);
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}
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}
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} else {
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setMessage("Not enough letters.");
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}
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@ -68,7 +79,7 @@ export const App = () => {
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setCurrentGuess(currentGuess.substring(0, currentGuess.length - 1));
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}
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} else {
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if (currentGuess.length < length) {
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if (currentGuess.length < wordLength) {
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setCurrentGuess(currentGuess + key);
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}
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}
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@ -87,10 +98,12 @@ export const App = () => {
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return <div>
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<Field
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size={[5, 6]}
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size={[wordLength, numberOfGuesses]}
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fieldData={fieldData}
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/>
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<Keyboard used={usedWithState} onKey={inputHandler}/>
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<Toast message={message} />
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<Keyboard enabled={gameState === GameState.Active} used={usedWithState} onKey={inputHandler}/>
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<Toast message={message}/>
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<div className={"result won " + (gameState === GameState.Won ? "show" : "")}>You won!</div>
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<div className={"result lost " + (gameState === GameState.Lost ? "show" : "")}>You lost!</div>
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</div>
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};
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@ -2,7 +2,7 @@ import React from "react";
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import {CellState} from "../model/CellState";
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import {Key} from "./Key";
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export const Keyboard = ({used, onKey}) => {
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export const Keyboard = ({enabled, used, onKey}) => {
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const keys = [
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"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", null,
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"A", "S", "D", "F", "G", "H", "J", "K", "L", null,
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@ -10,7 +10,7 @@ export const Keyboard = ({used, onKey}) => {
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];
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let newlineCounter = 0;
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return <div className="keyboard">
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return <div className={"keyboard " + (!enabled ? "disabled" : "")}>
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{
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keys.map((key) => {
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if (key) {
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8
src/model/GameState.js
Normal file
8
src/model/GameState.js
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@ -0,0 +1,8 @@
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import {makeEnum} from "../utils";
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export const GameState = makeEnum([
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"Setup",
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"Active",
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"Won",
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"Lost"
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]);
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