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https://github.com/sigmasternchen/php-doc-en
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git-svn-id: https://svn.php.net/repository/phpdoc/en/trunk@195187 c90b9560-bf6c-de11-be94-00142212c4b1
106 lines
3.3 KiB
XML
106 lines
3.3 KiB
XML
<?xml version="1.0" encoding="iso-8859-1"?>
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<!-- $Revision: 1.8 $ -->
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<!-- Purpose: utilspec.nontext -->
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<!-- Membership: bundled, external -->
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<reference id="ref.ming">
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<title>Ming functions for Flash</title>
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<titleabbrev>Ming (flash)</titleabbrev>
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<partintro>
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&warn.experimental;
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<section id="ming.intro">
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&reftitle.intro;
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<para>
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First of all: Ming is not an acronym. Ming is an open-source (LGPL)
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library which allows you to create SWF ("Flash") format movies. Ming
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supports almost all of Flash 4's features, including: shapes, gradients,
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bitmaps (pngs and jpegs), morphs ("shape tweens"), text, buttons,
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actions, sprites ("movie clips"), streaming mp3, and color transforms
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--the only thing that's missing is sound events.
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</para>
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<para>
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Note that all values specifying length, distance, size, etc. are in "twips",
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twenty units per pixel. That's pretty much arbitrary, though, since the player
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scales the movie to whatever pixel size is specified in the embed/object tag,
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or the entire frame if not embedded.
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</para>
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<para>
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Ming offers a number of advantages over the existing
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<link linkend="ref.swf">PHP/libswf module</link>.
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You can use Ming anywhere you can compile the code, whereas libswf is
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closed-source and only available for a few platforms, Windows not one of
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them. Ming provides some insulation from the mundane details of the SWF
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file format, wrapping the movie elements in PHP objects. Also, Ming is
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still being maintained; if there's a feature that you want to see, just
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let us know <ulink url="mailto:&email.ming;">&email.ming;</ulink>.
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</para>
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<para>
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Ming was added in PHP 4.0.5.
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</para>
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</section>
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<section id="ming.requirements">
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&reftitle.required;
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<para>
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To use Ming with PHP, you first need to build and install the Ming
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library. Source code and installation instructions are available at the
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Ming home page: <ulink url="&url.ming;">&url.ming;</ulink>
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along with examples, a small tutorial, and the latest news.
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</para>
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<para>
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Download the ming archive. Unpack the archive. Go in the
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Ming directory. make. make install.
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</para>
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<para>
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This will build <filename>libming.so</filename> and install it
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into <filename>/usr/lib/</filename>, and copy
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<filename>ming.h</filename> into <filename>/usr/include/</filename>.
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Edit the <literal>PREFIX=</literal> line in the
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<filename>Makefile</filename> to change the installation directory.
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</para>
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</section>
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&reference.ming.configure;
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<section id="ming.configuration">
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&reftitle.runtime;
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&no.config;
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</section>
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<section id="ming.resources">
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&reftitle.resources;
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<para>
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</para>
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</section>
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&reference.ming.constants;
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&reference.ming.classes;
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</partintro>
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&reference.ming.functions;
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</reference>
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<!-- Keep this comment at the end of the file
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Local variables:
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mode: sgml
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sgml-omittag:t
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sgml-shorttag:t
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sgml-minimize-attributes:nil
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sgml-always-quote-attributes:t
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sgml-indent-step:1
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sgml-indent-data:t
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indent-tabs-mode:nil
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sgml-parent-document:nil
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sgml-default-dtd-file:"../../../manual.ced"
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sgml-exposed-tags:nil
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sgml-local-catalogs:nil
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sgml-local-ecat-files:nil
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End:
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vim600: syn=xml fen fdm=syntax fdl=2 si
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vim: et tw=78 syn=sgml
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vi: ts=1 sw=1
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-->
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