mirror of
https://github.com/sigmasternchen/php-doc-en
synced 2025-03-19 10:28:54 +00:00

git-svn-id: https://svn.php.net/repository/phpdoc/en/trunk@78496 c90b9560-bf6c-de11-be94-00142212c4b1
796 lines
19 KiB
XML
796 lines
19 KiB
XML
<?xml version="1.0" encoding="iso-8859-1"?>
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<!-- $Revision: 1.2 $ -->
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<!-- splitted from ./en/functions/ming.xml, last change in rev 1.24 -->
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<refentry id="function.swfaction">
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<refnamediv>
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<refname>SWFAction</refname>
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<refpurpose>Creates a new Action.</refpurpose>
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</refnamediv>
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<refsect1>
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<title>Description</title>
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<methodsynopsis>
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<type>new</type><methodname>swfaction</methodname>
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<methodparam><type>string</type><parameter>script</parameter></methodparam>
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</methodsynopsis>
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&warn.experimental.func;
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<para>
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<function>swfaction</function> creates a new Action, and
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compiles the given script into an SWFAction object.
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</para>
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<para>
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The script syntax is based on the C language, but with a lot taken out- the SWF
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bytecode machine is just too simpleminded to do a lot of things we might like.
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For instance, we can't implement function calls without a tremendous
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amount of hackery because the jump bytecode has a hardcoded offset
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value. No pushing your calling address to the stack and returning-
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every function would have to know exactly where to return to.
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</para>
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<para>
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So what's left? The compiler recognises the following tokens:
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<itemizedlist>
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<listitem>
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<simpara>
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break
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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for
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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continue
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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if
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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else
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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do
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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while
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</simpara>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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There is no typed data; all values in the SWF action machine are stored as strings.
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The following functions can be used in expressions:
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<variablelist>
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<varlistentry>
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<term>time()</term>
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<listitem>
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<simpara>
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Returns the number of milliseconds (?) elapsed since the movie started.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>random(seed)</term>
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<listitem>
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<simpara>
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Returns a pseudo-random number in the range 0-seed.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>length(expr)</term>
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<listitem>
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<simpara>
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Returns the length of the given expression.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>int(number)</term>
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<listitem>
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<simpara>
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Returns the given number rounded down to the nearest integer.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>concat(expr, expr)</term>
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<listitem>
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<simpara>
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Returns the concatenation of the given expressions.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>ord(expr)</term>
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<listitem>
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<simpara>
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Returns the ASCII code for the given character
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>chr(num)</term>
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<listitem>
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<simpara>
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Returns the character for the given ASCII code
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>substr(string, location, length)</term>
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<listitem>
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<simpara>
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Returns the substring of length length at location location of
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the given string string.
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</simpara>
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</listitem>
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</varlistentry>
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</variablelist>
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</para>
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<para>
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Additionally, the following commands may be used:
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<variablelist>
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<varlistentry>
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<term>duplicateClip(clip, name, depth)</term>
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<listitem>
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<simpara>
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Duplicate the named movie clip (aka sprite). The new movie clip has name name
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and is at depth depth.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>removeClip(expr)</term>
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<listitem>
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<simpara>
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Removes the named movie clip.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>trace(expr)</term>
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<listitem>
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<simpara>
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Write the given expression to the trace log. Doubtful that the browser
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plugin does anything with this.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>startDrag(target, lock, [left, top, right, bottom])</term>
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<listitem>
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<simpara>
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Start dragging the movie clip target. The lock argument indicates whether
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to lock the mouse (?)- use 0 (&false;) or 1 (&true;). Optional parameters
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define a bounding area for the dragging.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>stopDrag()</term>
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<listitem>
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<simpara>
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Stop dragging my heart around. And this movie clip, too.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>callFrame(expr)</term>
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<listitem>
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<simpara>
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Call the named frame as a function.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>getURL(url, target, [method])</term>
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<listitem>
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<simpara>
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Load the given URL into the named target. The target argument
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corresponds to HTML document targets (such as "_top" or "_blank").
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The optional method argument can be POST or GET if you want to submit
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variables back to the server.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>loadMovie(url, target)</term>
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<listitem>
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<simpara>
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Load the given URL into the named target. The target argument can be a
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frame name (I think), or one of the magical values "_level0" (replaces
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current movie) or "_level1" (loads new movie on top of current movie).
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>nextFrame()</term>
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<listitem>
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<simpara>
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Go to the next frame.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>prevFrame()</term>
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<listitem>
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<simpara>
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Go to the last (or, rather, previous) frame.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>play()</term>
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<listitem>
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<simpara>
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Start playing the movie.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>stop()</term>
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<listitem>
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<simpara>
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Stop playing the movie.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>toggleQuality()</term>
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<listitem>
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<simpara>
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Toggle between high and low quality.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>stopSounds()</term>
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<listitem>
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<simpara>
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Stop playing all sounds.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>gotoFrame(num)</term>
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<listitem>
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<simpara>
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Go to frame number num. Frame numbers start at 0.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>gotoFrame(name)</term>
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<listitem>
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<simpara>
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Go to the frame named name. Which does a lot of good, since I
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haven't added frame labels yet.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>setTarget(expr)</term>
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<listitem>
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<simpara>
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Sets the context for action. Or so they say- I really have no
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idea what this does.
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</simpara>
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</listitem>
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</varlistentry>
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</variablelist>
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And there's one weird extra thing. The expression frameLoaded(num) can be used
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in if statements and while loops to check if the given frame number has been
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loaded yet. Well, it's supposed to, anyway, but I've never tested it and I
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seriously doubt it actually works. You can just use /:framesLoaded instead.
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</para>
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<para>
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Movie clips (all together now- aka sprites) have properties. You can
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read all of them (or can you?), you can set some of them, and here
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they are:
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<itemizedlist>
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<listitem>
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<simpara>
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x
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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y
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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xScale
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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yScale
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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currentFrame - (read-only)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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totalFrames - (read-only)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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alpha - transparency level
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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visible - 1=on, 0=off (?)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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width - (read-only)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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height - (read-only)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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rotation
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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target - (read-only) (???)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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framesLoaded - (read-only)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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name
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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dropTarget - (read-only) (???)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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url - (read-only) (???)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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highQuality - 1=high, 0=low (?)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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focusRect - (???)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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soundBufTime - (???)
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</simpara>
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</listitem>
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</itemizedlist>
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So, setting a sprite's x position is as simple as <literal>/box.x = 100;</literal>.
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Why the slash in front of the box, though? That's how flash keeps
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track of the sprites in the movie, just like a unix filesystem-
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here it shows that box is at the top level. If the sprite named
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box had another sprite named biff inside of it, you'd set its x
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position with /box/biff.x = 100;. At least, I think so; correct
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me if I'm wrong here.
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</para>
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<para>
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This simple example will move the red square across the window.
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<example>
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<title><function>swfaction</function> example</title>
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<programlisting role="php">
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<![CDATA[
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<?php
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$s = new SWFShape();
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$f = $s->addFill(0xff, 0, 0);
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$s->setRightFill($f);
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$s->movePenTo(-500,-500);
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$s->drawLineTo(500,-500);
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$s->drawLineTo(500,500);
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$s->drawLineTo(-500,500);
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$s->drawLineTo(-500,-500);
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$p = new SWFSprite();
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$i = $p->add($s);
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$i->setDepth(1);
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$p->nextFrame();
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for($n=0; $n<5; ++$n)
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{
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$i->rotate(-15);
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$p->nextFrame();
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}
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$m = new SWFMovie();
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$m->setBackground(0xff, 0xff, 0xff);
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$m->setDimension(6000,4000);
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$i = $m->add($p);
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$i->setDepth(1);
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$i->moveTo(-500,2000);
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$i->setName("box");
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$m->add(new SWFAction("/box.x += 3;"));
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$m->nextFrame();
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$m->add(new SWFAction("gotoFrame(0); play();"));
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$m->nextFrame();
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header('Content-type: application/x-shockwave-flash');
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$m->output();
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?>
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]]>
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</programlisting>
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</example>
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</para>
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<para>
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This simple example tracks down your mouse on the screen.
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<example>
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<title><function>swfaction</function> example</title>
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<programlisting role="php">
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<![CDATA[
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<?php
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$m = new SWFMovie();
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$m->setRate(36.0);
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$m->setDimension(1200, 800);
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$m->setBackground(0, 0, 0);
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/* mouse tracking sprite - empty, but follows mouse so we can
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get its x and y coordinates */
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$i = $m->add(new SWFSprite());
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$i->setName('mouse');
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$m->add(new SWFAction("
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startDrag('/mouse', 1); /* '1' means lock sprite to the mouse */
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"));
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/* might as well turn off antialiasing, since these are just squares. */
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$m->add(new SWFAction("
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this.quality = 0;
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"));
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/* morphing box */
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$r = new SWFMorph();
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$s = $r->getShape1();
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/* Note this is backwards from normal shapes. No idea why. */
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$s->setLeftFill($s->addFill(0xff, 0xff, 0xff));
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$s->movePenTo(-40, -40);
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$s->drawLine(80, 0);
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$s->drawLine(0, 80);
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$s->drawLine(-80, 0);
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$s->drawLine(0, -80);
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$s = $r->getShape2();
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$s->setLeftFill($s->addFill(0x00, 0x00, 0x00));
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$s->movePenTo(-1, -1);
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$s->drawLine(2, 0);
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$s->drawLine(0, 2);
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$s->drawLine(-2, 0);
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$s->drawLine(0, -2);
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/* sprite container for morphing box -
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this is just a timeline w/ the box morphing */
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$box = new SWFSprite();
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$box->add(new SWFAction("
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stop();
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"));
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$i = $box->add($r);
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for($n=0; $n<=20; ++$n)
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{
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$i->setRatio($n/20);
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$box->nextFrame();
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}
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/* this container sprite allows us to use the same action code many times */
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$cell = new SWFSprite();
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$i = $cell->add($box);
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$i->setName('box');
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$cell->add(new SWFAction("
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setTarget('box');
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/* ...x means the x coordinate of the parent, i.e. (..).x */
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dx = (/mouse.x + random(6)-3 - ...x)/5;
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dy = (/mouse.y + random(6)-3 - ...y)/5;
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gotoFrame(int(dx*dx + dy*dy));
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"));
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$cell->nextFrame();
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$cell->add(new SWFAction("
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gotoFrame(0);
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play();
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"));
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$cell->nextFrame();
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/* finally, add a bunch of the cells to the movie */
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for($x=0; $x<12; ++$x)
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{
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for($y=0; $y<8; ++$y)
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{
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$i = $m->add($cell);
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$i->moveTo(100*$x+50, 100*$y+50);
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}
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}
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$m->nextFrame();
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$m->add(new SWFAction("
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gotoFrame(1);
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play();
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"));
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header('Content-type: application/x-shockwave-flash');
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$m->output();
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?>
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]]>
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</programlisting>
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</example>
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</para>
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<para>
|
|
Same as above, but with nice colored balls...
|
|
<example>
|
|
<title><function>swfaction</function> example</title>
|
|
<programlisting role="php">
|
|
<![CDATA[
|
|
<?php
|
|
|
|
$m = new SWFMovie();
|
|
$m->setDimension(11000, 8000);
|
|
$m->setBackground(0x00, 0x00, 0x00);
|
|
|
|
$m->add(new SWFAction("
|
|
|
|
this.quality = 0;
|
|
/frames.visible = 0;
|
|
startDrag('/mouse', 1);
|
|
|
|
"));
|
|
|
|
// mouse tracking sprite
|
|
$t = new SWFSprite();
|
|
$i = $m->add($t);
|
|
$i->setName('mouse');
|
|
|
|
$g = new SWFGradient();
|
|
$g->addEntry(0, 0xff, 0xff, 0xff, 0xff);
|
|
$g->addEntry(0.1, 0xff, 0xff, 0xff, 0xff);
|
|
$g->addEntry(0.5, 0xff, 0xff, 0xff, 0x5f);
|
|
$g->addEntry(1.0, 0xff, 0xff, 0xff, 0);
|
|
|
|
// gradient shape thing
|
|
$s = new SWFShape();
|
|
$f = $s->addFill($g, SWFFILL_RADIAL_GRADIENT);
|
|
$f->scaleTo(0.03);
|
|
$s->setRightFill($f);
|
|
$s->movePenTo(-600, -600);
|
|
$s->drawLine(1200, 0);
|
|
$s->drawLine(0, 1200);
|
|
$s->drawLine(-1200, 0);
|
|
$s->drawLine(0, -1200);
|
|
|
|
// need to make this a sprite so we can multColor it
|
|
$p = new SWFSprite();
|
|
$p->add($s);
|
|
$p->nextFrame();
|
|
|
|
// put the shape in here, each frame a different color
|
|
$q = new SWFSprite();
|
|
$q->add(new SWFAction("gotoFrame(random(7)+1); stop();"));
|
|
$i = $q->add($p);
|
|
|
|
$i->multColor(1.0, 1.0, 1.0);
|
|
$q->nextFrame();
|
|
$i->multColor(1.0, 0.5, 0.5);
|
|
$q->nextFrame();
|
|
$i->multColor(1.0, 0.75, 0.5);
|
|
$q->nextFrame();
|
|
$i->multColor(1.0, 1.0, 0.5);
|
|
$q->nextFrame();
|
|
$i->multColor(0.5, 1.0, 0.5);
|
|
$q->nextFrame();
|
|
$i->multColor(0.5, 0.5, 1.0);
|
|
$q->nextFrame();
|
|
$i->multColor(1.0, 0.5, 1.0);
|
|
$q->nextFrame();
|
|
|
|
// finally, this one contains the action code
|
|
$p = new SWFSprite();
|
|
$i = $p->add($q);
|
|
$i->setName('frames');
|
|
$p->add(new SWFAction("
|
|
|
|
dx = (/:mousex-/:lastx)/3 + random(10)-5;
|
|
dy = (/:mousey-/:lasty)/3;
|
|
x = /:mousex;
|
|
y = /:mousey;
|
|
alpha = 100;
|
|
|
|
"));
|
|
$p->nextFrame();
|
|
|
|
$p->add(new SWFAction("
|
|
|
|
this.x = x;
|
|
this.y = y;
|
|
this.alpha = alpha;
|
|
x += dx;
|
|
y += dy;
|
|
dy += 3;
|
|
alpha -= 8;
|
|
|
|
"));
|
|
$p->nextFrame();
|
|
|
|
$p->add(new SWFAction("prevFrame(); play();"));
|
|
$p->nextFrame();
|
|
|
|
$i = $m->add($p);
|
|
$i->setName('frames');
|
|
$m->nextFrame();
|
|
|
|
$m->add(new SWFAction("
|
|
|
|
lastx = mousex;
|
|
lasty = mousey;
|
|
mousex = /mouse.x;
|
|
mousey = /mouse.y;
|
|
|
|
++num;
|
|
|
|
if(num == 11)
|
|
num = 1;
|
|
|
|
removeClip('char' & num);
|
|
duplicateClip(/frames, 'char' & num, num);
|
|
|
|
"));
|
|
|
|
$m->nextFrame();
|
|
$m->add(new SWFAction("prevFrame(); play();"));
|
|
|
|
header('Content-type: application/x-shockwave-flash');
|
|
$m->output();
|
|
?>
|
|
]]>
|
|
</programlisting>
|
|
</example>
|
|
</para>
|
|
<para>
|
|
This simple example will handles keyboard actions.
|
|
(You'll probably have to click in the window to give it focus.
|
|
And you'll probably have to leave your mouse in the frame, too.
|
|
If you know how to give buttons focus programatically, feel free
|
|
to share, won't you?)
|
|
<example>
|
|
<title><function>swfaction</function> example</title>
|
|
<programlisting role="php">
|
|
<![CDATA[
|
|
<?php
|
|
|
|
/* sprite has one letter per frame */
|
|
|
|
$p = new SWFSprite();
|
|
$p->add(new SWFAction("stop();"));
|
|
|
|
$chars = "abcdefghijklmnopqrstuvwxyz".
|
|
"ABCDEFGHIJKLMNOPQRSTUVWXYZ".
|
|
"1234567890!@#$%^&/*()_+-=/[]{}|;:,.<>?`~";
|
|
|
|
$f = new SWFFont("_sans");
|
|
|
|
for($n=0; $nremove($i);
|
|
$t = new SWFTextField();
|
|
$t->setFont($f);
|
|
$t->setHeight(240);
|
|
$t->setBounds(600,240);
|
|
$t->align(SWFTEXTFIELD_ALIGN_CENTER);
|
|
$t->addString($c);
|
|
$i = $p->add($t);
|
|
$p->labelFrame($c);
|
|
$p->nextFrame();
|
|
}
|
|
|
|
/* hit region for button - the entire frame */
|
|
|
|
$s = new SWFShape();
|
|
$s->setFillStyle0($s->addSolidFill(0, 0, 0, 0));
|
|
$s->drawLine(600, 0);
|
|
$s->drawLine(0, 400);
|
|
$s->drawLine(-600, 0);
|
|
$s->drawLine(0, -400);
|
|
|
|
/* button checks for pressed key, sends sprite to the right frame */
|
|
|
|
$b = new SWFButton();
|
|
$b->addShape($s, SWFBUTTON_HIT);
|
|
|
|
for($n=0; $naddAction(new SWFAction("
|
|
|
|
setTarget('/char');
|
|
gotoFrame('$c');
|
|
|
|
"), SWFBUTTON_KEYPRESS($c));
|
|
}
|
|
|
|
$m = new SWFMovie();
|
|
$m->setDimension(600,400);
|
|
$i = $m->add($p);
|
|
$i->setName('char');
|
|
$i->moveTo(0,80);
|
|
|
|
$m->add($b);
|
|
|
|
header('Content-type: application/x-shockwave-flash');
|
|
$m->output();
|
|
|
|
?>
|
|
]]>
|
|
</programlisting>
|
|
</example>
|
|
</para>
|
|
</refsect1>
|
|
</refentry>
|
|
|
|
<!-- Keep this comment at the end of the file
|
|
Local variables:
|
|
mode: sgml
|
|
sgml-omittag:t
|
|
sgml-shorttag:t
|
|
sgml-minimize-attributes:nil
|
|
sgml-always-quote-attributes:t
|
|
sgml-indent-step:1
|
|
sgml-indent-data:t
|
|
indent-tabs-mode:nil
|
|
sgml-parent-document:nil
|
|
sgml-default-dtd-file:"../../../../manual.ced"
|
|
sgml-exposed-tags:nil
|
|
sgml-local-catalogs:nil
|
|
sgml-local-ecat-files:nil
|
|
End:
|
|
vim600: syn=xml fen fdm=syntax fdl=2 si
|
|
vim: et tw=78 syn=sgml
|
|
vi: ts=1 sw=1
|
|
-->
|