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https://github.com/sigmasternchen/php-doc-en
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# Those words were hardcoded in all class synopsis git-svn-id: https://svn.php.net/repository/phpdoc/en/trunk@292734 c90b9560-bf6c-de11-be94-00142212c4b1
454 lines
12 KiB
XML
454 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- $Revision$ -->
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<phpdoc:classref xmlns:phpdoc="http://php.net/ns/phpdoc" xml:id="class.swfaction" xmlns="http://docbook.org/ns/docbook" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xi="http://www.w3.org/2001/XInclude">
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<title>The SWFAction class</title>
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<titleabbrev>SWFAction</titleabbrev>
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<partintro>
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<!-- {{{ SWFAction intro -->
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<section xml:id="swfaction.intro">
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&reftitle.intro;
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<para>
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SWFAction.
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</para>
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</section>
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<!-- }}} -->
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<section xml:id="swfaction.synopsis">
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&reftitle.classsynopsis;
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<!-- {{{ Synopsis -->
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<classsynopsis>
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<ooclass><classname>SWFAction</classname></ooclass>
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<!-- {{{ Class synopsis -->
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<classsynopsisinfo>
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<ooclass>
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<classname>SWFAction</classname>
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</ooclass>
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</classsynopsisinfo>
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<!-- }}} -->
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<classsynopsisinfo role="comment">&Methods;</classsynopsisinfo>
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<xi:include xpointer="xmlns(db=http://docbook.org/ns/docbook) xpointer(id('class.swfaction')/db:refentry/db:refsect1[@role='description']/descendant::db:methodsynopsis[1])" />
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</classsynopsis>
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<!-- }}} -->
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</section>
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<section>
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&reftitle.description;
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<para>
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The script syntax is based on the C language, but with a lot taken out- the SWF
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bytecode machine is just too simpleminded to do a lot of things we might like.
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For instance, we can't implement function calls without a tremendous
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amount of hackery because the jump bytecode has a hardcoded offset
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value. No pushing your calling address to the stack and returning-
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every function would have to know exactly where to return to.
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</para>
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<para>
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So what's left? The compiler recognises the following tokens:
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<itemizedlist>
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<listitem>
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<simpara>
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break
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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for
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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continue
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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if
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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else
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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do
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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while
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</simpara>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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There is no typed data; all values in the SWF action machine are stored as strings.
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The following functions can be used in expressions:
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<variablelist>
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<varlistentry>
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<term>time()</term>
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<listitem>
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<simpara>
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Returns the number of milliseconds (?) elapsed since the movie started.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>random(seed)</term>
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<listitem>
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<simpara>
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Returns a pseudo-random number in the range 0-seed.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>length(expr)</term>
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<listitem>
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<simpara>
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Returns the length of the given expression.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>int(number)</term>
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<listitem>
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<simpara>
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Returns the given number rounded down to the nearest integer.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>concat(expr, expr)</term>
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<listitem>
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<simpara>
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Returns the concatenation of the given expressions.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>ord(expr)</term>
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<listitem>
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<simpara>
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Returns the ASCII code for the given character
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>chr(num)</term>
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<listitem>
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<simpara>
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Returns the character for the given ASCII code
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>substr(string, location, length)</term>
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<listitem>
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<simpara>
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Returns the substring of length <parameter>length</parameter> at location <parameter>location</parameter> of
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the given string <parameter>string</parameter>.
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</simpara>
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</listitem>
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</varlistentry>
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</variablelist>
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</para>
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<para>
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Additionally, the following commands may be used:
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<variablelist>
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<varlistentry>
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<term>duplicateClip(clip, name, depth)</term>
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<listitem>
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<simpara>
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Duplicate the named movie <parameter>clip</parameter> (aka sprite). The new movie clip has name <parameter>name</parameter>
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and is at depth <parameter>depth</parameter>.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>removeClip(expr)</term>
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<listitem>
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<simpara>
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Removes the named movie clip.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>trace(expr)</term>
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<listitem>
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<simpara>
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Write the given expression to the trace log. Doubtful that the browser
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plugin does anything with this.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>startDrag(target, lock, [left, top, right, bottom])</term>
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<listitem>
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<simpara>
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Start dragging the movie clip <parameter>target</parameter>. The <parameter>lock</parameter> argument indicates whether
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to lock the mouse (?)- use 0 (&false;) or 1 (&true;). Optional parameters
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define a bounding area for the dragging.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>stopDrag()</term>
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<listitem>
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<simpara>
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Stop dragging my heart around. And this movie clip, too.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>callFrame(expr)</term>
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<listitem>
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<simpara>
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Call the named frame as a function.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>getURL(url, target, [method])</term>
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<listitem>
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<simpara>
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Load the given URL into the named target. The <parameter>target</parameter> argument
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corresponds to HTML document targets (such as "_top" or "_blank").
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The optional <parameter>method</parameter> argument can be POST or GET if you want to submit
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variables back to the server.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>loadMovie(url, target)</term>
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<listitem>
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<simpara>
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Load the given URL into the named target. The <parameter>target</parameter> argument can be a
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frame name (I think), or one of the magical values "_level0" (replaces
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current movie) or "_level1" (loads new movie on top of current movie).
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>nextFrame()</term>
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<listitem>
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<simpara>
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Go to the next frame.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>prevFrame()</term>
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<listitem>
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<simpara>
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Go to the last (or, rather, previous) frame.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>play()</term>
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<listitem>
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<simpara>
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Start playing the movie.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>stop()</term>
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<listitem>
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<simpara>
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Stop playing the movie.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>toggleQuality()</term>
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<listitem>
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<simpara>
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Toggle between high and low quality.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>stopSounds()</term>
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<listitem>
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<simpara>
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Stop playing all sounds.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>gotoFrame(num)</term>
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<listitem>
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<simpara>
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Go to frame number <parameter>num</parameter>. Frame numbers start at 0.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>gotoFrame(name)</term>
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<listitem>
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<simpara>
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Go to the frame named <parameter>name</parameter>. Which does a lot of good, since I
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haven't added frame labels yet.
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</simpara>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>setTarget(expr)</term>
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<listitem>
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<simpara>
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Sets the context for action. Or so they say- I really have no
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idea what this does.
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</simpara>
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</listitem>
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</varlistentry>
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</variablelist>
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And there's one weird extra thing. The expression frameLoaded(num) can be used
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in if statements and while loops to check if the given frame number has been
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loaded yet. Well, it's supposed to, anyway, but I've never tested it and I
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seriously doubt it actually works. You can just use /:framesLoaded instead.
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</para>
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<para>
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Movie clips (all together now- aka sprites) have properties. You can
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read all of them (or can you?), you can set some of them, and here
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they are:
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<itemizedlist>
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<listitem>
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<simpara>
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x
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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y
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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xScale
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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yScale
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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currentFrame - (read-only)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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totalFrames - (read-only)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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alpha - transparency level
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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visible - 1=on, 0=off (?)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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width - (read-only)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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height - (read-only)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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rotation
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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target - (read-only) (???)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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framesLoaded - (read-only)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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name
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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dropTarget - (read-only) (???)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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url - (read-only) (???)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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highQuality - 1=high, 0=low (?)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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focusRect - (???)
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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soundBufTime - (???)
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</simpara>
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</listitem>
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</itemizedlist>
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So, setting a sprite's x position is as simple as <literal>/box.x = 100;</literal>.
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Why the slash in front of the box, though? That's how flash keeps
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track of the sprites in the movie, just like a Unix filesystem-
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here it shows that box is at the top level. If the sprite named
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box had another sprite named biff inside of it, you'd set its x
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position with /box/biff.x = 100;. At least, I think so; correct
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me if I'm wrong here.
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</para>
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</section>
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</partintro>
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&reference.ming.entities.swfaction;
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</phpdoc:classref>
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<!-- Keep this comment at the end of the file
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Local variables:
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mode: sgml
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sgml-omittag:t
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sgml-shorttag:t
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sgml-minimize-attributes:nil
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sgml-always-quote-attributes:t
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sgml-indent-step:1
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sgml-indent-data:t
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indent-tabs-mode:nil
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sgml-parent-document:nil
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sgml-default-dtd-file:"~/.phpdoc/manual.ced"
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sgml-exposed-tags:nil
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sgml-local-catalogs:nil
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sgml-local-ecat-files:nil
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End:
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vim600: syn=xml fen fdm=syntax fdl=2 si
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vim: et tw=78 syn=sgml
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vi: ts=1 sw=1
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-->
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