socket_select
Runs the select() system call on the given arrays of sockets
with a specified timeout
Description
intsocket_select
array&read
array&write
array&except
inttv_sec
inttv_usec
&warn.experimental.func;
socket_select accepts arrays of sockets and
waits for them to change status. Those coming with BSD sockets background
will recognize that those socket resource arrays are in fact the
so-called file descriptor sets. Three independent arrays of socket
resources are watched.
The sockets listed in the read array will be watched to
see if characters become available for reading (more precisely, to see if
a read will not block - in particular, a socket resource is also ready on
end-of-file, in which case a socket_read will return
a zero length string).
The sockets listed in the write array will be
watched to see if a write will not block.
The sockets listed in the except array will be
watched for exceptions.
On exit, the arrays are modified to indicate which socket resource
actually changed status.
You do not need to pass every array to
socket_select. You can leave it out and use an
empty array or &null; instead. Also do not forget that those arrays are
passed by reference and will be modified after
socket_select returns.
socket_select example
0) {
/* At least at one of the sockets something interesting happened */
}
]]>
Due a limitation in the current Zend Engine it is not possible to pass a
constant modifier like &null; directly as a parameter to a function
which expects this parameter to be passed by reference. Instead use a
temporary variable or an expression with the leftmost member being a
temporary variable:
Using &null; with socket_select
The tv_sec and tv_usec
together form the timeout parameter. The
timeout is an upper bound on the amount of time
elapsed before socket_select return.
tv_sec may be zero , causing
socket_select to return immediately. This is useful
for polling. If tv_sec is &null; (no timeout),
socket_select can block indefinitely.
On success socket_select returns the number of
socket resorces contained in the modified arrays, which may be zero if
the timeout expires before anything interesting happens. On error &false;
is returned. The error code can be retrieved with
socket_last_error.
Be sure to use the === operator when checking for an
error. Since the socket_select may return 0 the
comparison with == would evaluate to &true;:
Understanding socket_select's result
Be aware that some socket implementations need to be handled very
carefully. A few basic rules:
You should always try to use socket_select
without timeout. Your program should have nothing to do if there is
no data available. Code that depends on timeouts is not usually
portable and difficult to debug.
No socket resource must be added to any set if you do not intend to
check its result after the socket_select call,
and respond appropriately. After socket_select
returns, all socket resources in all arrays must be checked. Any
socket resource that is available for writing must be written to, and
any socket resource available for reading must be read from.
If you read/write to a socket returns in the arrays be aware that
they do not necessarily read/write the full amount of data you have
requested. Be prepared to even only be able to read/write a single
byte.
It's common to most socket implementations that the only exception
caught with the except array is out-of-bound
data received on a socket.
See also
socket_read,
socket_write,
socket_last_error and
socket_strerror.