Patterns
Patterns are ways to describe best practices and good designs.
They show a flexible solution to common programming problems.
Factory
The Factory pattern allows for the instantiation of objects
at runtime. It is called a Factory Pattern since it is
responsible for "manufacturing" an object. A Parameterized Factory receives
the name of the class to instantiate as argument.
Parameterized Factory Method
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Defining this method in a class allows drivers to be loaded on the
fly. If the Example class was a database
abstraction class, loading a MySQL and
SQLite driver could be done as follows:
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Singleton
The Singleton pattern applies to situations in which
there needs to be a single instance of a class.
The most common example of this is a database connection.
Implementing this pattern allows a programmer to make this
single instance easily accessible by many other objects.
Singleton Function
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This allows a single instance of the Example
class to be retrieved.
bark();
// This will issue an E_USER_ERROR.
$test_clone = clone $test;
?>
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