The EvIdle class
EvIdle
&reftitle.intro;
EvIdle
watchers trigger events when no other events of the same or higher
priority are pending (
EvPrepare
,
EvCheck
and other
EvIdle
watchers do not count as receiving
events
).
Thus, as long as the process is busy handling sockets or timeouts(or even
signals) of the same or higher priority it will not be triggered. But when
the process is in idle(or only lower-priority watchers are pending), the
EvIdle
watchers are being called once per event loop iteration - until stopped,
that is, or the process receives more events and becomes busy again with
higher priority stuff.
Apart from keeping the process non-blocking(which is a useful on its own
sometimes),
EvIdle
watchers are a good place to do
"pseudo-background processing"
, or delay processing stuff to after the event loop has handled all
outstanding events.
The most noticeable effect is that as long as any
idle
watchers are active, the process will
not
block when waiting for new events.
&reftitle.classsynopsis;
EvIdle
EvIdle
extends
EvWatcher
&InheritedProperties;
&Methods;
&InheritedMethods;
&reference.ev.entities.evidle;