diff --git a/reference/ming/functions/swfaction.xml b/reference/ming/functions/swfaction.xml index 79eaa8797a..99daac0a74 100644 --- a/reference/ming/functions/swfaction.xml +++ b/reference/ming/functions/swfaction.xml @@ -1,5 +1,5 @@ - + @@ -129,8 +129,8 @@ substr(string, location, length) - Returns the substring of length length at location location of - the given string string. + Returns the substring of length length at location location of + the given string string. @@ -143,8 +143,8 @@ duplicateClip(clip, name, depth) - Duplicate the named movie clip (aka sprite). The new movie clip has name name - and is at depth depth. + Duplicate the named movie clip (aka sprite). The new movie clip has name name + and is at depth depth. @@ -169,7 +169,7 @@ startDrag(target, lock, [left, top, right, bottom]) - Start dragging the movie clip target. The lock argument indicates whether + Start dragging the movie clip target. The lock argument indicates whether to lock the mouse (?)- use 0 (&false;) or 1 (&true;). Optional parameters define a bounding area for the dragging. @@ -195,9 +195,9 @@ getURL(url, target, [method]) - Load the given URL into the named target. The target argument + Load the given URL into the named target. The target argument corresponds to HTML document targets (such as "_top" or "_blank"). - The optional method argument can be POST or GET if you want to submit + The optional method argument can be POST or GET if you want to submit variables back to the server. @@ -206,7 +206,7 @@ loadMovie(url, target) - Load the given URL into the named target. The target argument can be a + Load the given URL into the named target. The target argument can be a frame name (I think), or one of the magical values "_level0" (replaces current movie) or "_level1" (loads new movie on top of current movie). @@ -264,7 +264,7 @@ gotoFrame(num) - Go to frame number num. Frame numbers start at 0. + Go to frame number num. Frame numbers start at 0. @@ -272,7 +272,7 @@ gotoFrame(name) - Go to the frame named name. Which does a lot of good, since I + Go to the frame named name. Which does a lot of good, since I haven't added frame labels yet.