mirror of
https://github.com/sigmasternchen/php-doc-en
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313 lines
6.2 KiB
XML
313 lines
6.2 KiB
XML
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<?xml version="1.0" encoding="iso-8859-1"?>
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<!-- $Revision: 1.1 $ -->
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<reference id="ref.ming">
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<title>Ming functions for Flash</title>
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<titleabbrev>Ming (flash)</titleabbrev>
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<partintro>
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&warn.experimental;
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<section id="ming.intro">
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<title>Introduction</title>
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<simpara>
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Ming is an open-source (LGPL) library which allows you to create SWF
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("Flash") format movies. Ming supports almost all of Flash 4's features,
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including: shapes, gradients, bitmaps (pngs and jpegs), morphs ("shape
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tweens"), text, buttons, actions, sprites ("movie clips"), streaming mp3,
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and color transforms--the only thing that's missing is sound events.
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</simpara>
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<simpara>
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Ming is not an acronym.
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</simpara>
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<simpara>
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Note that all values specifying length, distance, size, etc. are in "twips",
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twenty units per pixel. That's pretty much arbitrary, though, since the player
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scales the movie to whatever pixel size is specified in the embed/object tag,
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or the entire frame if not embedded.
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</simpara>
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<simpara>
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Ming offers a number of advantages over the existing PHP/libswf module.
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You can use Ming anywhere you can compile the code, whereas libswf is
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closed-source and only available for a few platforms, Windows not one of
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them. Ming provides some insulation from the mundane details of the SWF
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file format, wrapping the movie elements in PHP objects. Also, Ming is
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still being maintained; if there's a feature that you want to see, just
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let us know <ulink url="mailto:&email.ming;">&email.ming;</ulink>.
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</simpara>
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<simpara>
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Ming was added in PHP 4.0.5.
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</simpara>
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</section>
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<section id="ming.install">
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<title>Installation</title>
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<para>
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To use Ming with PHP, you first need to build and install the Ming
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library. Source code and installation instructions are available at the
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Ming home page : <ulink url="&url.ming;">&url.ming;</ulink>
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along with examples, a small tutorial, and the latest news.
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</para>
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<para>
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Download the ming archive. Unpack the archive. Go in the
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Ming directory. make. make install.
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</para>
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<para>
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This will build <filename>libming.so</filename> and install it
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into <filename>/usr/lib/</filename>, and copy
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<filename>ming.h</filename> into <filename>/usr/include/</filename>.
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Edit the <literal>PREFIX=</literal> line in the
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<filename>Makefile</filename> to change the installation directory.
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</para>
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<section id="ming.install.php.unix">
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<title>built into php (unix)</title>
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<para>
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<informalexample>
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<literallayout>
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<![CDATA[
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mkdir <phpdir>/ext/ming
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cp php_ext/* <phpdir>/ext/ming
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cd <phpdir>
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./buildconf
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./configure --with-ming <other config options>
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]]>
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</literallayout>
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</informalexample>
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Build and install php as usual,
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Restart web server if necessary
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</para>
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</section>
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<section id="ming.install.php-module.unix">
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<title>built into php (unix)</title>
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<para>
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download <filename>php_ming.so.gz</filename>.
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uncompress it and copy it to your php modules directory.
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(you can find your php module directory by running
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<command>php-config --extension-dir</command>).
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Now either just add <literal>extension=php_ming.so</literal>
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to your &php.ini; file, or put
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<literal>dl('php_ming.so');</literal> at the head of all of your
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Ming scripts.
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</para>
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</section>
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</section>
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<section id="ming.use">
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<title>How to use Ming</title>
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<simpara>
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Ming introduces 13 new objects in PHP, all with matching methods and
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attributes. To use them, you need to know about
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<link linkend="language.oop">objects</link>.
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</simpara>
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<itemizedlist>
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<listitem>
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<simpara>
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<function>swfmovie</function>.
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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<function>swfshape</function>.
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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<function>swfdisplayitem</function>.
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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<function>swfgradient</function>.
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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<function>swfbitmap</function>.
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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<function>swffill</function>.
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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<function>swfmorph</function>.
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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<function>swftext</function>.
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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<function>swffont</function>.
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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<function>swftextfield</function>.
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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<function>swfsprite</function>.
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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<function>swfbutton</function>.
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</simpara>
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</listitem>
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<listitem>
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<simpara>
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<function>swfaction</function>.
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</simpara>
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</listitem>
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</itemizedlist>
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</section>
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</partintro>
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<!-- SWFMovie -->
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<!-- SWFDisplayItem -->
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<!-- SWFShape -->
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<!-- SWFGradient -->
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<!-- SWFBitmap -->
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<!-- SWFFill -->
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<!-- SWFMorph -->
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<!-- SWFText -->
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<!-- SWFFont -->
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<!-- SWFTextField -->
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<!-- SWFSprite -->
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<!-- SWFButton -->
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<!-- SWFAction -->
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&reference.ming.functions;
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</reference>
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<!-- Keep this comment at the end of the file
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Local variables:
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mode: sgml
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sgml-omittag:t
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sgml-shorttag:t
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sgml-minimize-attributes:nil
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sgml-always-quote-attributes:t
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sgml-indent-step:1
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sgml-indent-data:t
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indent-tabs-mode:nil
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sgml-parent-document:nil
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sgml-default-dtd-file:"../../../manual.ced"
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sgml-exposed-tags:nil
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sgml-local-catalogs:nil
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sgml-local-ecat-files:nil
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End:
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vim600: syn=xml fen fdm=syntax fdl=2 si
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vim: et tw=78 syn=sgml
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vi: ts=1 sw=1
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-->
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