2002-04-15 00:12:54 +00:00
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<?xml version="1.0" encoding="iso-8859-1"?>
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2004-02-08 08:46:23 +00:00
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<!-- $Revision: 1.3 $ -->
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2002-04-15 00:12:54 +00:00
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<!-- splitted from ./en/functions/gmp.xml, last change in rev 1.1 -->
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<refentry id="function.gmp-random">
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<refnamediv>
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<refname>gmp_random</refname>
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<refpurpose>Random number</refpurpose>
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</refnamediv>
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<refsect1>
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<title>Description</title>
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<methodsynopsis>
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<type>resource</type><methodname>gmp_random</methodname>
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<methodparam><type>int</type><parameter>limiter</parameter></methodparam>
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</methodsynopsis>
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<para>
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Generate a random number. The number will be between
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2004-02-08 08:46:23 +00:00
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zero and the number of bits per limb multiplied by
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<parameter>limiter</parameter>. If <parameter>limiter</parameter>
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is negative, negative numbers are generated.
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2002-04-15 00:12:54 +00:00
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</para>
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2004-02-08 08:46:23 +00:00
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<para>
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A limb is an internal GMP mechanism. The number of bits in a limb is
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not static, and can vary from system to system. Generally, the number
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of bits in a limb is either 16 or 32, but this is not guaranteed.
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</para>
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<example>
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<title><function>gmp_random</function> example</title>
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<programlisting role="php">
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<![CDATA[
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<?php
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$rand1 = gmp_random(1); // random number from 0 to 1 * bits per limb
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$rand2 = gmp_random(2); // random number from 0 to 2 * bits per limb
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echo gmp_strval($rand1) . "\n";
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echo gmp_strval($rand2) . "\n";
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?>
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]]>
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</programlisting>
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<para>
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The printout of the above program might be:
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</para>
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<screen>
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<![CDATA[
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1915834968
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8642564075890328087
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]]>
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</screen>
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</example>
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2002-04-15 00:12:54 +00:00
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</refsect1>
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</refentry>
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<!-- Keep this comment at the end of the file
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Local variables:
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mode: sgml
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sgml-omittag:t
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sgml-shorttag:t
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sgml-minimize-attributes:nil
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sgml-always-quote-attributes:t
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sgml-indent-step:1
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sgml-indent-data:t
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indent-tabs-mode:nil
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sgml-parent-document:nil
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sgml-default-dtd-file:"../../../../manual.ced"
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sgml-exposed-tags:nil
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sgml-local-catalogs:nil
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sgml-local-ecat-files:nil
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End:
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vim600: syn=xml fen fdm=syntax fdl=2 si
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vim: et tw=78 syn=sgml
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vi: ts=1 sw=1
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-->
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