mirror of
https://github.com/sigmasternchen/mobmash.click
synced 2025-03-15 16:19:02 +00:00
167 lines
No EOL
7.9 KiB
PHP
167 lines
No EOL
7.9 KiB
PHP
<?php
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$stats ??= [];
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$mobStats ??= [];
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?>
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<h1>About</h1>
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<div class="text-container">
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<h2 id="story">The Story</h2>
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<p>
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Back when I was in school I watched <a href="https://en.wikipedia.org/wiki/The_Social_Network">
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The Social Network movie</a>. I was fascinates by the scene in which Zuckerberg implemented Facemash in an
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eventing. So, I was kinda curious if I could manage that too. I didn't. I took me 3 days to implement a very
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<a href="https://github.com/overflowerror/promash">simple version</a>. (Writing this now, I also found out
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that it took Zuckerberg
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<a href="https://www.thecrimson.com/article/2003/11/19/facemash-creator-survives-ad-board-the/">a week</a>
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- not just an evening. Welp.) Instead of students, my version used pictures of my professors, that I scraped
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from my school's website - which, in retrospect, was morally a bit problematic.
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</p>
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<p>
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Recently, I found the old source code again, and I was thinking: Maybe I can rewrite it. Let's not use humans
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this time, and instead use something nerdy: Minecraft mobs. And while we are at it, let's also do it properly
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- the previous version really was quite bad from a technical perspective.
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</p>
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<h2 id="implementation">Implementation</h2>
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<p>
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The basic idea is to give the users the choice between mobs. The better one is selected and its internal
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rating increases. The algorithm used is the <a href="https://en.wikipedia.org/wiki/Elo_rating_system">Elo
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rating system</a>. I won't go into details here, but the basic idea is the following: It works by assigning
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each candidate a number, and calculate the winning probabilities for each match. This winning probability
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then determines how many points are gained/lost by each candidate.
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</p>
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<p>
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We can also use this rating to calculate the idea pairing. Mobs that have a similar rating might be more
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engaging to compare than mobs where it's obvious which one is better.
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</p>
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<p>
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The challenge here is twofold: First, we need to be able to asynchronously calculate and write the ratings to
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the database. This could theoretically be solved by utilizing transactions. The other problem is, that I want
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to be able to delete entries from the database in case I detect spam or "cheating". So, we need a list of all
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changes, so we can undo them if necessary - which would also mean we need to recompute all ratings.
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</p>
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<p>
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The way I chose to solve those problems, is by doing the calculations in on-the-fly in the database. The
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only thing we need to store, is the match-ups including the winner and the date for sorting. The rating
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calculation is then done by starting from a base rating for each mob (1500 in this case) and applying each
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match to the ratings in sequence using a recursive query. (Initially, I tried to keep each rating as its
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own row. However, I was not able to make it work. Not sure if that's a limitation of PostgreSQL or if I'm
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just not smart enough. ^^ Either way, the current solution uses <code>jsonb</code> objects for the rating
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state - which also turned out to be much faster than having each rating as its own object.)
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</p>
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<p>
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This approach works quite well and can handle a few thousands of votes with no issues. However, since we
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need to iterate over all matches every time we want to calculate the next pairing, it doesn't scale well
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beyond that. My solution for this was to introduce a caching table, that contains a recent snapshot of
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the ratings. The recursive calculation than seeds itself with the cache instead of starting from the
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beginning. This cache can be generated regularly (maybe once a day) to keep the responses snappy.
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</p>
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<p>
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The flip side of using this cache is, of course, that in case I need to delete some matches, I also need
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to delete the corresponding cache entries. It's not a huge deal, but certainly something to be aware of.
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</p>
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<p>
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If you want to learn more, check out the source code over on
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<a href="https://github.com/overflowerror/mobmash.click">Github</a>. Pull Requests are welcome!
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</p>
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<h2 id="statistics">Statistics</h2>
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<p>
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There are currently <?= $stats["mobs"] ?> mobs in the system.
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The top ranked mob is "<?= $mobStats["highest_rating"]["name"] ?>" with a rating of
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<?= number_format($mobStats["highest_rating"]["rating"]) ?>. Last place is
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"<?= $mobStats["lowest_rating"]["name"] ?>" with a rating of
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<?= number_format($mobStats["lowest_rating"]["rating"]) ?>.
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</p>
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<p>
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"<?= $mobStats["most_matches"]["name"] ?>" has fought the most matches:
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<?= $mobStats["most_matches"]["matches"] ?>, out of which it won <?= $mobStats["most_matches"]["wins"] ?>.
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<?php if ($mobStats["most_matches"]["id"] == $mobStats["most_wins"]["id"]): ?>
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Which also makes it the mob with the most wins.
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<?php else: ?>
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Speaking of wins: The mob with the most wins is "<?= $mobStats["most_wins"]["name"] ?>" with
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<?= $mobStats["most_wins"]["wins"] ?> wins out of <?= $mobStats["most_wins"]["matches"] ?> matches.
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<?php endif ?>
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</p>
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<p>
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Until now, there have been <?= $stats["votes"] ?> votes.
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</p>
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<p>
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Over the past 6 months, there have been <?= $stats["voters"] ?> unique voters. On average, each one voted
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<?= number_format($stats["avg"], 1) ?> times with <?= $stats["max"] ?> <?= $stats["max"] > 80 ? "(You people are mad!)" : "" ?>
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as the maximum.
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</p>
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<p>
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<?php
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if ($stats["maxed_out"] == 0) {
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?>
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So far, none have voted for all <?= $stats["mobs"] * $stats["mobs"] ?> pairings yet. : (
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<?php
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} else if ($stats["maxed_out"] == 1) {
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?>
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Coincidentally, that maximum is the highest possible number - this one person voted for every single paring. ^^
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<?php
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} else {
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?>
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Coincidentally, that maximum is the highest possible number - <?= $stats["maxed_out"] ?> visitors voted for every
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single paring. D:
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<?php
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}
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?>
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</p>
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<h2 id="contact">Contact</h2>
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<p>
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In case you want to contact me regarding this website, please use the following email address:
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</p>
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<p>
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<a href="mailto:<?= GENERAL_CONTACT_EMAIL ?>"><?= GENERAL_CONTACT_EMAIL ?></a>
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</p>
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<h2 id="credits">Credits & Tech Stack</h2>
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<h3>Minecraft Related Content</h3>
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<p>
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Minecraft content and materials are trademarks and copyrights of <a href="https://www.minecraft.net/">Mojang Studios</a>.
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</p>
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<h3>Fonts</h3>
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<ul>
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<li><a href="https://www.fontspace.com/minecraft-font-f28180">Minecraft Font by JDGraphics</a> (Public Domain)</li>
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<li><a href="http://fontawesome.io">Font Awesome v4.7.0</a> (OFL-1.1 & MIT)</li>
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</ul>
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<h3>Frontend Frameworks</h3>
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<ul>
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<li><a href="https://htmx.org/">HTMX</a> (0-Clause BSD)</li>
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<li><a href="https://www.chartjs.org/">Chart.js</a> (MIT)</li>
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</ul>
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<h3>Backend Technologies</h3>
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<ul>
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<li><a href="https://www.php.net/">PHP</a></li>
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<li><a href="https://www.postgresql.org/">PostgreSQL</a></li>
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</ul>
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<h2 id="thanks">Special Thanks</h2>
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<p>
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I'd like to thank the <a href="https://minecraft.wiki/">Minecraft Wiki</a> for letting me let use their API to
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automatically update the mobs in the vote. The pictures for the mobs are also provided by them.
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</p>
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<p>
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Also, I'm very, very bad at design. So a big thanks goes to the web designer who helped me! (They would like
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to stay anonymous. Apparently, the design is not good enough. ^^)
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</p>
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</div>
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