mirror of
https://github.com/sigmasternchen/glitch-countdown
synced 2025-03-15 02:28:54 +00:00
feat: Add some styling
This commit is contained in:
parent
214963bb88
commit
321073a340
6 changed files with 283 additions and 37 deletions
93
dist/fonts/OFL.txt
vendored
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93
dist/fonts/OFL.txt
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@ -0,0 +1,93 @@
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Copyright 2010, 2012 Adobe Systems Incorporated (http://www.adobe.com/), with Reserved Font Name 'Source'. All Rights Reserved. Source is a trademark of Adobe Systems Incorporated in the United States and/or other countries.
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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http://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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BIN
dist/fonts/SourceCodePro-Italic-VariableFont_wght.ttf
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BIN
dist/fonts/SourceCodePro-Italic-VariableFont_wght.ttf
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Binary file not shown.
BIN
dist/fonts/SourceCodePro-VariableFont_wght.ttf
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BIN
dist/fonts/SourceCodePro-VariableFont_wght.ttf
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Binary file not shown.
33
dist/index.html
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33
dist/index.html
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@ -16,25 +16,32 @@
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<div id="countdown">
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<div id="days" class="part">
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<span class="up">⟪</span>
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<input type="text" value="0">
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<input type="text" value="000">
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<span class="down">⟫</span>
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</div>
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<span class="separator">:</span>
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<div id="hours" class="part">
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<span class="up">⟪</span>
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<input type="text" value="0">
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<span class="down">⟫</span>
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</div> :
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<div id="minutes" class="part">
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<span class="up">⟪</span>
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<input type="text" value="0">
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<span class="down">⟫</span>
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</div> :
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<div id="seconds" class="part">
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<span class="up">⟪</span>
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<input type="text" value="0">
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<input type="text" value="00">
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<span class="down">⟫</span>
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</div>
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<button id="start">Start</button>
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<span class="separator">:</span>
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<div id="minutes" class="part">
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<span class="up">⟪</span>
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<input type="text" value="00">
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<span class="down">⟫</span>
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</div>
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<span class="separator">:</span>
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<div id="seconds" class="part">
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<span class="up">⟪</span>
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<input type="text" value="00">
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<span class="down">⟫</span>
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</div>
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<button id="start">
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<span>start</span>
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<span aria-hidden="true" class="layer">start</span>
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<span aria-hidden="true" class="layer">start</span>
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</button>
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</div>
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</section>
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</body>
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136
dist/main.css
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136
dist/main.css
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@ -1,50 +1,162 @@
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@font-face {
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font-family: "SourceCodePro";
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src: url('fonts/SourceCodePro-VariableFont_wght.ttf') format('truetype');
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font-weight: normal;
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font-style: normal;
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}
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* {
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font-family: "SourceCodePro", sans-serif;
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}
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body {
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background-color: black;
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}
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#countdown {
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text-align: center;
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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width: 50vw;
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height: 8vw;
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background-color: grey;
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width: 85vw;
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height: 30vw;
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}
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#countdown .part {
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display: inline-block;
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position: relative;
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padding-top: 1vw;
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padding-top: 3vw;
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}
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#countdown * {
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font-size: 3vw;
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font-size: 9vw;
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color: white;
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}
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#countdown .separator {
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font-size: 12vw;
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}
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#countdown.blink .separator {
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opacity: 0;
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}
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#countdown input {
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width: 6vw;
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height: 3.3vw;
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width: 11.2vw;
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text-align: center;
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height: 9.6vw;
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background: transparent;
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border: solid;
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font-variant-numeric: tabular-nums;
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}
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#countdown #days input {
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width: 17vw;
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}
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#countdown button {
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position: relative;
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display: block;
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background-color: #222;
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color: white;
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margin-top: 4.5vw;
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width: 100%;
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border-radius: 0.45vw;
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border: solid 1px grey;
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transition: background-color 0.2s, border 0.2s;
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}
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#countdown button:hover {
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background-color: black;
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border: 1px white solid;
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text-shadow: 0.05em 0 0 #00fffc, -0.03em -0.04em 0 #fc00ff,
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0.025em 0.04em 0 #fffc00;
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animation: glitch 725ms infinite;
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}
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#countdown button .layer {
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width: 100%;
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text-align: center;
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position: absolute;
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top: 0;
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left: 0;
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display: none;
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}
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#countdown button:hover .layer {
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display: inline;
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}
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#countdown button .layer:first-of-type {
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animation: glitch 500ms infinite;
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clip-path: polygon(0 0, 100% 0, 100% 35%, 0 35%);
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transform: translate(-0.04em, -0.03em);
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opacity: 0.75;
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}
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#countdown button .layer:last-of-type {
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animation: glitch 375ms infinite;
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clip-path: polygon(0 65%, 100% 65%, 100% 100%, 0 100%);
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transform: translate(0.04em, 0.03em);
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opacity: 0.75;
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}
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#countdown input:disabled {
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background: transparent;
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}
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#countdown .up, #countdown .down {
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position: absolute;
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line-height: 3vw;
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width: 1vw;
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line-height: 9vw;
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width: 3.5vw;
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text-align: center;
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left: calc(50% - 0.5vw);
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left: calc(50% - 1.5vw);
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transform: rotate(90deg);
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cursor: pointer;
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}
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#countdown .up {
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top: calc(-1vw - 0.2vw);
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top: calc(-2.5vw - 0.6vw);
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}
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#countdown .down {
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top: calc(3.3vw + 0.2vw);
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top: calc(10vw + 0.6vw);
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}
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#countdown.counting .up, #countdown.counting .down {
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display: none;
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}
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@keyframes glitch {
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0% {
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text-shadow: 0.05em 0 0 #00fffc, -0.03em -0.04em 0 #fc00ff,
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0.025em 0.04em 0 #fffc00;
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}
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15% {
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text-shadow: 0.05em 0 0 #00fffc, -0.03em -0.04em 0 #fc00ff,
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0.025em 0.04em 0 #fffc00;
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}
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16% {
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text-shadow: -0.05em -0.025em 0 #00fffc, 0.025em 0.035em 0 #fc00ff,
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-0.05em -0.05em 0 #fffc00;
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}
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49% {
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text-shadow: -0.05em -0.025em 0 #00fffc, 0.025em 0.035em 0 #fc00ff,
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-0.05em -0.05em 0 #fffc00;
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}
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50% {
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text-shadow: 0.05em 0.035em 0 #00fffc, 0.03em 0 0 #fc00ff,
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0 -0.04em 0 #fffc00;
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}
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99% {
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text-shadow: 0.05em 0.035em 0 #00fffc, 0.03em 0 0 #fc00ff,
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0 -0.04em 0 #fffc00;
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}
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100% {
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text-shadow: -0.05em 0 0 #00fffc, -0.025em -0.04em 0 #fc00ff,
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-0.04em -0.025em 0 #fffc00;
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}
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}
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56
src/index.js
56
src/index.js
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(function() {
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var countdown = null;
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var startButton = null;
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const parts = {
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"days": {
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"current": 0,
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};
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const convertToDisplayValue = function(raw, part) {
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return raw.toString().padStart((parts[part].maxValue - 1).toString().length, "0");
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}
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const parseTime = function() {
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var total = 0;
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while (part) {
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const partObj = parts[part];
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const maxValue = partObj.maxValue;
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partObj.value = value % maxValue;
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partObj.input.value = partObj.value;
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const positionValue = value % maxValue;
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partObj.value = positionValue;
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partObj.input.value = convertToDisplayValue(positionValue, part);
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value = Math.floor(value / maxValue);
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part = partObj.next;
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};
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}
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const setButtonText = function(text) {
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Array.from(startButton.getElementsByTagName("span")).forEach(elem => {
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elem.innerText = text;
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});
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}
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const start = function() {
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state.total = parseTime();
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state.current = state.total;
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state.counting = true;
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countdown.classList.add("counting");
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setButtonText("reset");
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var part = "seconds";
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while(part) {
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state.counting = false;
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countdown.classList.remove("counting");
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setButtonText("start");
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var part = "seconds";
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while(part) {
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window.addEventListener("load", function() {
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countdown = document.getElementById("countdown");
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startButton = document.getElementById("start");
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Array.from(countdown.getElementsByClassName("part")).forEach(element => {
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const part = parts[element.id];
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part.element = element;
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});
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part.input.addEventListener("blur", function(event) {
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const value = parseInt(part.input.value);
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var correctedValue = 0;
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if (value >= part.maxValue) {
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if (part.next) {
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part.input.value = value % part.maxValue;
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correctedValue = value % part.maxValue;
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parts[part.next].input.value = parseInt(parts[part.next].input.value) + Math.floor(value / part.maxValue);
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parts[part.next].input.dispatchEvent(new FocusEvent("blur"));
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} else {
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// ugly hack to only reset to 0 if the blur event was caused by cascading changes
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if (Math.abs(value - part.value) == 1) {
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part.input.value = 0;
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correctedValue = 0;
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} else {
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part.input.value = part.maxValue - 1;
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correctedValue = part.maxValue - 1;
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}
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}
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} else if (value < 0) {
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if (part.next) {
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part.input.value = value + part.maxValue * Math.ceil(-value / part.maxValue);
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correctedValue = value + part.maxValue * Math.ceil(-value / part.maxValue);
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parts[part.next].input.value = parseInt(parts[part.next].input.value) + Math.floor(value / part.maxValue);
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parts[part.next].input.dispatchEvent(new FocusEvent("blur"));
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} else {
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part.input.value = part.maxValue - 1;
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correctedValue = part.maxValue - 1;
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}
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} else {
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part.input.value = value;
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correctedValue = value;
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}
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part.value = parseInt(part.input.value);
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part.value = correctedValue;
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part.input.value = convertToDisplayValue(correctedValue, element.id);
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});
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element.getElementsByClassName("up")[0].addEventListener("click", function(event) {
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});
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});
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document.getElementById("start").addEventListener("click", start);
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document.getElementById("start").addEventListener("click", function() {
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if (state.counting) {
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update(state.total);
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stop();
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} else {
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start();
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}
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});
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window.setInterval(function() {
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if (state.counting) {
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state.current--;
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update(state.current);
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if (state.current == 0) {
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if (state.current <= 0) {
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update(0);
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stop();
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}
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if (countdown.classList.contains("blink")) {
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countdown.classList.remove("blink");
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} else {
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countdown.classList.add("blink");
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}
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} else {
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countdown.classList.remove("blink");
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}
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}, 1000);
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});
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